Dec 25, 2022
SuperTux Christmas 2022 Newsletter
Almost every Christmas recently, the SuperTux Team has had an update to release. However, this year there is unfortunately no update. It is not because there was no progress made; it’s quite the opposite! There are so many improvements that have been added, so many more in progress, and so many more that still have to be worked on for the next update, that it was decided best to hold off on an update for this year.
So instead of an update, here is a run-down of the progress for the next update:
Improvements made in 2022
Most of the major improvements made to SuperTux in 2022 include:
- World select
- Local Multiplayer
- Complete revamp of tile graphics
- Sliding
- Crawling
- New iceflower behavior
- Heavy Crate
- Root Crusher
- More fish enemies
- Revamp of addon menu
- Check for updates
- New sprites for some enemies
Works in progress
A lot of improvements are still WIP, such as:
- Finding a way to not break old levels with new graphics
- Improvements to earth flower behavior
- New backgrounds
- Keys and locked doors
- More menu improvements
- New sprites for Tux and Penny
- More new sprites for more enemies
- Updates to every level in the base game
More improvements to be made
And some new improvements have yet to be started, such as:
- Improvements to boss behavior
- Addition of minibosses
- Inclusion of shops
- More graphics
- Other smaller features
So in short, there is still a lot of progress to be made, alongside the progress that’s already been made. 0.7.0 is going to be a relatively large update for SuperTux, and hopefully you all enjoy it when it is done.
If you would like to help with development, you can contact us. Merry Christmas, and Happy SuperTux-ing!
Dec 23, 2021
SuperTux 0.6.3
The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development. This release introduces many new features; perhaps the most new features in a long time!
Some of the most significant changes include:
- WASM compilation! SuperTux nightlies can now be played directly in the browser (thanks to Semphris). See below for a link to an online version.
- Added swimming (thanks to Daniel and Zwatotem)
- Added walljumping (thanks to Daniel)
- Autotiles (thanks to Semphris)
- Updated animations (thanks to Alzter, Daniel and RustyBox)
- Refreshed many contrib worldmaps (thanks to Servalot)
- Many updates to paths, with easing, bezier curves, path sharing between objects, and more (thanks to Semphris)
- Remade the crystal tileset (thanks to Alzter and RustyBox)
- Many new snow tiles (thanks to Daniel)
- Many new objects, like the sideways bumper and falling blocks (thanks to Daniel)
- Custom particles (thanks to Semphris)
- A new rublight object (thanks to HybridDog)
- Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris)
- Added in-game progress statistics (thanks to Semphris)
- New color picker based on OKLab (thanks to HybridDog)
- Add-on creator, to easily create add-on packages with your world (thanks to Semphris)
- Rework of the Revenge in Redmond worldmap (thanks to RustyBox)
- Added timeshift ambience in the worldmap (thanks to Semphris)
- Skippable cutscenes (thanks to Semphris)
- Editor auto-saves at regular intervals (thanks to Semphris)
- Optional integration with Discord (thanks to Semphris)
- Updated translations, of course (thanks to translators)
And these are just the most significant changes; there are plenty of other small features and bugfixes for you all to explore :)
You may be wondering, “If there are so many changes, why not release 0.7.0?” The SuperTux Team would like to make significant progress on the story mode, including things such as finalizing the first two worlds and beginning work on the final two, before 0.7.0 is released. If you would like to help expedite the development of 0.7.0, you can contact us and help develop from there.
Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the Downloads page, or via GitHub. Additionally, you can play SuperTux 0.6.3 online at https://supertux.semphris.com/play/.
Thank you, Merry Christmas, and happy SuperTuxing!!
May 14, 2020
SuperTux 0.6.2
The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. This release fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels.
Other changes include a power-up counter in the hud, new sprites for the door, a new tileset and several new badguys. But overall, this release is supossed to celebrate our anniversary (May 2000) with a little surprise Add-On, which can be found in the contrib levels!
Changes:
- A new worldmap, “Revenge In Redmond” celebrating SuperTux’s 20th anniversary, which includes new enemies and sprites !!!
- New and improved backgrounds and sprites
- Improvements to many levels in the Icy Island and forest world
- Speed improvements for levels using a huge amount of lava tiles
- An issue causing the bridge in the forest world to not be shown in certain cases was fixed
If you’d like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don’t get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.
A big thanks to all of our translators who worked very hard to translate the new strings in time.
Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the Downloads page, or via GitHub.