SuperTux

Dec 23, 2021

SuperTux 0.6.3

The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development. This release introduces many new features; perhaps the most new features in a long time!

Some of the most significant changes include:

  • WASM compilation! SuperTux nightlies can now be played directly in the browser (thanks to Semphris). See below for a link to an online version.
  • Added swimming (thanks to Daniel and Zwatotem)
  • Added walljumping (thanks to Daniel)
  • Autotiles (thanks to Semphris)
  • Updated animations (thanks to Alzter, Daniel and RustyBox)
  • Refreshed many contrib worldmaps (thanks to Servalot)
  • Many updates to paths, with easing, bezier curves, path sharing between objects, and more (thanks to Semphris)
  • Remade the crystal tileset (thanks to Alzter and RustyBox)
  • Many new snow tiles (thanks to Daniel)
  • Many new objects, like the sideways bumper and falling blocks (thanks to Daniel)
  • Custom particles (thanks to Semphris)
  • A new rublight object (thanks to HybridDog)
  • Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris)
  • Added in-game progress statistics (thanks to Semphris)
  • New color picker based on OKLab (thanks to HybridDog)
  • Add-on creator, to easily create add-on packages with your world (thanks to Semphris)
  • Rework of the Revenge in Redmond worldmap (thanks to RustyBox)
  • Added timeshift ambience in the worldmap (thanks to Semphris)
  • Skippable cutscenes (thanks to Semphris)
  • Editor auto-saves at regular intervals (thanks to Semphris)
  • Optional integration with Discord (thanks to Semphris)
  • Updated translations, of course (thanks to translators)

And these are just the most significant changes; there are plenty of other small features and bugfixes for you all to explore :)

You may be wondering, “If there are so many changes, why not release 0.7.0?” The SuperTux Team would like to make significant progress on the story mode, including things such as finalizing the first two worlds and beginning work on the final two, before 0.7.0 is released. If you would like to help expedite the development of 0.7.0, you can contact us and help develop from there.

Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the Downloads page, or via GitHub. Additionally, you can play SuperTux 0.6.3 online at https://supertux.semphris.com/play/.

Thank you, Merry Christmas, and happy SuperTuxing!!


May 14, 2020

SuperTux 0.6.2

The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. This release fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels.

Other changes include a power-up counter in the hud, new sprites for the door, a new tileset and several new badguys. But overall, this release is supossed to celebrate our anniversary (May 2000) with a little surprise Add-On, which can be found in the contrib levels!

Changes:

  • A new worldmap, “Revenge In Redmond” celebrating SuperTux’s 20th anniversary, which includes new enemies and sprites !!!
  • New and improved backgrounds and sprites
  • Improvements to many levels in the Icy Island and forest world
  • Speed improvements for levels using a huge amount of lava tiles
  • An issue causing the bridge in the forest world to not be shown in certain cases was fixed

If you’d like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don’t get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.

A big thanks to all of our translators who worked very hard to translate the new strings in time.

Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the Downloads page, or via GitHub.


Dec 15, 2019

SuperTux 0.6.1

The SuperTux Team is excited to announce the availability of SuperTux 0.6.1. This is first and foremost a bugfix release that fixes reported issues after the release of 0.6.0 a year ago, however, we also introduced a lot of other changes, such as new graphics, levels and other game content.

Changes:

  • Rework of the first 3 Bonus Worlds
  • Added 3 new bonus worlds to the core game
  • Improvements to the story mode
  • Addition of Ghost Forest to the Story Mode
  • New Backgrounds and Music by BlasterMaster
  • Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox
  • New enemy: The Ghoul
  • Fixes and optimizations (Fixing buggy controls, game speed, etc.)
  • Level Editor Improvements, Fixes and Optimisations
  • Revamp of the Credits Menu
  • Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another
  • Trampolines as bonus block contents no longer hurt Tux
  • An issue causing music not to get saved in the level editor was fixed

If you’d like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don’t get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.

A big thanks to all of our translators who worked very hard to translate the new strings in time.

Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the Downloads page, or via GitHub.