SuperTux

Feb 28, 2017

Gift Package: "Crystal Mine" by RustyBox

To show our appreciation to donors, we’ve been sending out two gift packages since last Christmas. Since we plan on making more of such gift packages in the future, we decided it was a good idea to keep everyone up-to-date about what’s in there.

However, in order to enjoy this extra content, usually provided in the form of an add-on and appropriate installation instructions for the operating systems we support, you will need to donate (via PayPal, since we can’t know your email address when you’re donating Bitcoins). Donations help us finance project-related infrastructure, paying developers or artists, and sending developers to conferences or similar. All donors get access to current, past, and future gift packages.

The current gift package contains the level “Crystal Mine” by RustyBox. It’s the first official level to use the crystal cave tiles and supposed to connect Icy Island with Forest Island in a future release of SuperTux. In addition, it features various other unique elements.

Screenshot of the "Crystal Mine" level Screenshot of the "Crystal Mine" level

Screenshots: RustyBox

If you have any questions or problems with the donation process, please send an email to team@ this domain.


Jan 14, 2017

Level Editor User Experience Survey

The SuperTux Team wishes you a happy and successful new year.

Since the release of SuperTux 0.5, we have received a lot of feedback on the editor, much of which has been very positive. Some of this feedback comes in the form of levels, some as feedback on IRC or in the forums. The team would like to thank you for voicing some of your thoughts and ideas, and encourage you to keep telling us what you think so that we can continue improving the game.

However, we also noticed several usability problems in the user interface. We want to ensure the level editor is easy to use for our players, so we wish to collect more detailed feedback in the form of a survey.

It would help the team out a lot if you could fill in the form here.


Nov 5, 2016

SuperTux 0.5.1

This is a bugfix release fixing some smaller problems that were reported after the release of 0.5.0. It mostly features changes to the behavior of the level editor, and adds some options that were missing but should have been included in the stable release 0.5.0.

If you’d like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don’t get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.

Changes:

  • Editor: Tilemap: Add an option to change the draw target
  • Editor: Add an option to snap objects to the grid (this will make it easier to add objects to a nice location in levels)
  • Editor: Camera: Remove autoscroll option, as it is deprecated and should not be used anymore
  • Editor: Fix an issue where some areas in the editor would be excessively large relative to the window/screen size

Source tarballs and builds for Windows (32-bit and 64-bit) as well as OS X/macOS are available on the Downloads page, or via GitHub.